# Simple bouncing molecules graphics opengl graphic_iter 1 dim 2 species red max_mol 1000 molperbox 2 difc red 3 color red 1 0 0 display_size red 3 frame_color 1 1 1 frame_thickness 0 time_start 0 time_stop 1000 time_step 0.1 boundaries 0 0 100 boundaries 1 0 100 mol 1000 red u u output_files crowdout.txt cmd b killmolinsphere all all cmd x 0 1000 0.1 1.05 meansqrdisp red all crowdout.txt max_surface 2 start_surface sides action front all jump action back all reflect color both 0.5 0.5 0.5 0.5 thickness 1 max_panels r 4 panel r +0 0 0 100 rect0 panel r -0 100 0 100 rect1 panel r +1 0 0 100 rect2 panel r -1 0 100 100 rect3 jump rect0 front <-> rect1 front jump rect2 front <-> rect3 front end_surface start_surface circles2 action both all r polygon front f color both 0 0 0 read_file crwd2D60.txt end_surface end_file