# Hop diffusion simulation # units are nm and us graphics opengl_good graphic_iter 100 dim 2 names red max_mol 1000 #rand_seed 1 boxsize 50 difc red 8 color red 1 0 0 display_size red 5 time_start 0 time_stop 20000 time_step 0.1 boundaries 0 0 435 boundaries 1 0 435 max_surface 2 start_surface name sides action back red reflect action front red jump color both 0 0 0 max_panels rect 4 panel rect +0 0 0 435 r1 panel rect -0 435 0 435 r2 panel rect +1 0 0 435 r3 panel rect -1 0 435 435 r4 jump r1 front <-> r2 front jump r3 front <-> r4 front end_surface start_surface name lines action both red m rate red fsoln bsoln 0.000697 rate red bsoln fsoln 0.000697 color both 0 0 0 thickness 2 read_file MoroneData.txt end_surface mol 1 red 220 250 output_files hopdiffposout.txt cmd n 100 molpos red hopdiffposout.txt /* mol 1000 red u u output_files hopdiffout.txt cmd n 10 meansqrdisp red all hopdiffout.txt */ end_file